物件導向程式設計在規劃一個運算方法時,面臨兩種選擇
- 運算要定義為類別方法或物件方法
- 運算結果要定義為方法回傳值,或覆蓋原物件
這兩者選擇完全取決於設計者。底下以簡單的整數加法運算為例,說明定義為類別方法或物件方法,回傳結果或覆蓋原物件,其製作及使用上的差別。 一般是類別設計者參考下面表格先決定運算要如何使用,再決定如何製作。
| 回傳結果 | 覆蓋原物件 | |
|---|---|---|
| 類別方法 |
範例: sum=Integer.add(3, 5) → 回傳 8 特性: 不改變原物件,偏向函數式設計 |
範例: Integer.addInPlace(obj, 5) → obj 由 3 變成 8 特性: 直接修改物件,副作用明顯 |
| 物件方法 |
範例: sum=obj.add(5) → 回傳新物件值 8,原 obj 仍為 3 特性: 保留原物件,方便鏈式操作 |
範例: obj.addInPlace(5) → obj 由 3 變成 8 特性: 高效但有副作用,難以追蹤狀態 |
A.四種加法運算的個別設計範例如下: (1) 類別方法,回傳結果public class WholeNumber { public int number; public WholeNumber(int n) { this.number = n; } public String toString() { return String.format("%d", number); } public static WholeNumber add(WholeNumber n1, WholeNumber n2) { WholeNumber n = new WholeNumber(0); n.number = n1.number + n2.number; return n; } public static void main(String args[]) { WholeNumber n1 = new WholeNumber(3); WholeNumber n2 = new WholeNumber(4); // 呼叫加法運算時,須傳入兩個運算元n1,n2,並預期=號接收新結果物件n3 WholeNumber n3 = WholeNumber.add(n1, n2); // n3:7 = n1:3 + n2:4 System.out.printf("n3:%s = n1:%s + n2:%s\n", n3, n1, n2); } }(2) 類別方法,結果覆蓋原物件public class WholeNumber { public int number; public WholeNumber(int n) { this.number = n; } public String toString() { return String.format("%d", number); } public static void add(WholeNumber n1, WholeNumber n2) { WholeNumber n = new WholeNumber(0); n.number = n1.number + n2.number; n1.number = n.number; } public static void main(String args[]) { WholeNumber n1 = new WholeNumber(3); WholeNumber n2 = new WholeNumber(4); WholeNumber n1_copy = new WholeNumber(3); // 呼叫加法運算時,須傳入兩個運算元n1,n2,並預期n1由結果覆蓋 WholeNumber.add(n1, n2);< // n1:7 = n1:3 + n2:4 System.out.printf("n1:%s = n1:%s + n2:%s\n", n1, n1_copy, n2); } }(3) 物件方法,回傳結果public class WholeNumber { public int number; public WholeNumber(int n) { this.number = n; } public String toString() { return String.format("%d", number); } public WholeNumber add(WholeNumber n2) { WholeNumber n = new WholeNumber(0); n.number = this.number + n2.number; return n; } public static void main(String args[]) { WholeNumber n1 = new WholeNumber(3); WholeNumber n2 = new WholeNumber(4); // 呼叫加法運算時,只額外傳入運算元n2,並預期=號接收新結果物件n3 WholeNumber n3 = n1.add(n2); // n3:7 = n1:3 + n2:4 System.out.printf("n3:%s = n1:%s + n2:%s\n", n3, n1, n2); } }(4) 物件方法,結果覆蓋原物件public class WholeNumber { public int number; public WholeNumber(int n) { this.number = n; } public String toString() { return String.format("%d", number); } public void add(WholeNumber n2) { WholeNumber n = new WholeNumber(0); n.number = this.number + n2.number; this.number = n.number; } public static void main(String args[]) { WholeNumber n1 = new WholeNumber(3); WholeNumber n2 = new WholeNumber(4); WholeNumber n1_copy = new WholeNumber(3); // 呼叫加法運算時,只額外傳入運算元n2,並預期n1由結果覆蓋 n1.add(n2); // n1:7 = n1:3 + n2:4 System.out.printf("n1:%s = n1:%s + n2:%s\n", n1, n1_copy, n2); } }B.四種加法運算的整合設計範例如下,將四種寫法合併成一支類別,方便比較四種用法的不同:class WholeNumber { public int number; // 建構子 public WholeNumber(int n) { this.number = n; } // 拷貝建構子 public WholeNumber(WholeNumber n) { this.number = n.number; } // 列印方法 public String toString() { return String.format("%d", number); } // 類別方法,結果由新物件回傳 public static WholeNumber classAddReturn(WholeNumber n1, WholeNumber n2) { WholeNumber n = new WholeNumber(0); n.number = n1.number + n2.number; return n; } // 類別方法,結果覆蓋n1物件 public static void classAddOverwrite(WholeNumber n1, WholeNumber n2) { WholeNumber n = new WholeNumber(0); n.number = n1.number + n2.number; n1.number = n.number; } // 物件方法,結果由新物件回傳 public WholeNumber instanceAddReturn(WholeNumber n2) { WholeNumber n = new WholeNumber(0); n.number = this.number + n2.number; return n; } // 物件方法,結果覆蓋本物件 public void instanceAddOverwrite(WholeNumber n2) { WholeNumber n = new WholeNumber(0); n.number = this.number + n2.number; this.number = n.number; } // 測試四種加法的主程式 public static void main(String args[]) { WholeNumber n1,n2,n3,n4,n1_copy; n1 = new WholeNumber(3); n2 = new WholeNumber(4); // 呼叫加法運算時,須傳入兩個運算元n1,n2,並預期=號接收新結果物件n3 n3 = WholeNumber.classAddReturn(n1, n2); // n3:7 = n1:3 + n2:4 System.out.printf("n3:%s = n1:%s + n2:%s\n", n3, n1, n2); n1_copy = new WholeNumber(n1); // 呼叫加法運算時,須傳入兩個運算元n1_copy,n2,並預期n1_copy由結果覆蓋 WholeNumber.classAddOverwrite(n1_copy, n2); // n1:7 = n1:3 + n2:4 System.out.printf("n1:%s = n1:%s + n2:%s\n", n1_copy, n1, n2); // 呼叫加法運算時,只額外傳入運算元n2,並預期=號接收新結果物件n4 n4 = n1.instanceAddReturn(n2); // n4:7 = n1:3 + n2:4 System.out.printf("n4:%s = n1:%s + n2:%s\n", n4, n1, n2); n1_copy = new WholeNumber(n1); // 呼叫加法運算時,只額外傳入運算元n2,並預期本物件n1_copy由結果覆蓋 n1_copy.instanceAddOverwrite(n2); // n1:7 = n1:3 + n2:4 System.out.printf("n1:%s = n1:%s + n2:%s\n", n1_copy, n1, n2); } }